Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Drow Fighter

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned Crossbow bolts to exhaust enemies.

Attributes

Drow Fighter

Creature 1

CEMediumDrow, Elf, Humanoid
  • Perception6; darkvision
  • LanguagesElven, Undercommon
  • Skills acrobatics 7 athletics 5 intimidation 3 stealth 7
  • Str2Dex4Con2Int 0Wis1Cha0
  • Items hand crossbow (10 bolts) leather armor lethargy poison (2) rapier
  • AC 18 Fort7Ref9Will4 (+1 status to all saves vs. magic, +2 status to all saves vs. mental)
  • HP 18 Immunitiessleep
  • Light Blindness When first exposed to bright light, the monster is blinded until the end of its next turn. After this exposure, light doesn’t blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it’s dazzled.
  • Attack of Opportunity TriggerA creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
  • Speed30 feet,
  • Melee rapier 9 (deadly 1d8, disarm, finesse) Damage1d6+2 piercing main-gauche 9 (agile, disarm, finesse, parry, versatile S) Damage1d4+2 piercing
  • Ranged hand crossbow 9 (range increment 60 feet, reload 1) (range 60)Damage1d6+1 piercing plus lethargy poison
  • Cantrips dancing lights
  • Quick Draw The drow fighter draws a weapon using the Interact action, then Strikes with that weapon.
  • Skewer The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 (1d6) persistent bleed damage.
  • Divine Innate Spells DC 14; 2nd darkness (at will), faerie fire (at will); Cantrips (2nd) dancing lights